ClashX Gaming Acceleration Setup Guide [2026] Complete Low-Latency Proxy Configuration

Why Games Need Dedicated Proxy Configuration?

Games have completely different network quality requirements compared to regular internet usage:

Latency Requirement
< 80ms
Packet Loss Rate
< 1%
Protocol Support
TCP + UDP

Regular system proxy mode can only proxy TCP traffic, while games heavily use UDP protocol (such as voice chat and real-time position synchronization). This means system proxy is basically ineffective for games, and you need ClashX's TUN mode to achieve true global proxy.

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Common Gaming Proxy Scenarios

Playing overseas servers from mainland China (LOL US server, Valorant, PUBG international), playing domestic servers from overseas (Genshin Impact domestic, Honor of Kings), Steam/Epic store acceleration, cross-region multiplayer matching.

TUN Mode: Essential for Gaming

Gaming acceleration must enable TUN mode. Reasons:

  • UDP Support โ€” TUN mode works at network layer, can proxy both TCP and UDP traffic
  • Global Coverage โ€” Game client needs no separate configuration, all traffic automatically goes through ClashX
  • DNS Control โ€” Prevents game domains from being incorrectly resolved to high-latency servers
  • Leak Prevention โ€” Games cannot bypass proxy and connect directly, ensuring all traffic uses optimal route

For detailed TUN mode setup steps, refer to ClashX TUN Mode Setup Tutorial.

Low-Latency Node Selection

Game proxy has extremely high requirements for node quality. Here's the gaming performance of different line types:

Line TypeLatencyJitterSuitable Games
IPLC Dedicated Line30-60msExtremely Lowโญโญโญโญโญ
IEPL Dedicated Line30-70msExtremely Lowโญโญโญโญโญ
CN2 GIA60-120msLowโญโญโญโญ
Regular Relay100-250msMedium-Highโญโญ
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Node Selection Tips

FPS games (Valorant, CS2) require latency < 80ms, choose IPLC/IEPL. MOBA games (LOL) can tolerate around 100ms. Turn-based/strategy games are latency-insensitive, regular nodes work fine.

Game Split Routing Configuration

First download ClashX, enable TUN mode, then edit the configuration file to add the following rules. For detailed syntax, refer to config.yaml Complete Guide.

Dedicated Gaming Node Group

proxy-groups:
  # Gaming acceleration - automatically select lowest latency node
  - name: "๐ŸŽฎ Gaming Acceleration"
    type: url-test
    url: http://www.gstatic.com/generate_204
    interval: 120
    tolerance: 30
    proxies:
      - ๐Ÿ‡ฏ๐Ÿ‡ต Tokyo-IPLC
      - ๐Ÿ‡ญ๐Ÿ‡ฐ Hong Kong-IEPL
      - ๐Ÿ‡ธ๐Ÿ‡ฌ Singapore-IPLC
      - ๐Ÿ‡บ๐Ÿ‡ธ Los Angeles-CN2

  # Manual selection (when latency test is inaccurate)
  - name: "๐ŸŽฎ Gaming Manual"
    type: select
    proxies:
      - ๐ŸŽฎ Gaming Acceleration
      - ๐Ÿ‡ฏ๐Ÿ‡ต Tokyo-IPLC
      - ๐Ÿ‡ญ๐Ÿ‡ฐ Hong Kong-IEPL
      - ๐Ÿ‡ธ๐Ÿ‡ฌ Singapore-IPLC
      - DIRECT

Game Platform Split Routing Rules

rules:
  # ===== Steam =====
  - DOMAIN-SUFFIX,steampowered.com,๐ŸŽฎ Gaming Acceleration
  - DOMAIN-SUFFIX,steamcommunity.com,๐ŸŽฎ Gaming Acceleration
  - DOMAIN-SUFFIX,steamstatic.com,๐ŸŽฎ Gaming Acceleration
  - DOMAIN-SUFFIX,steamcdn-a.akamaihd.net,๐ŸŽฎ Gaming Acceleration

  # ===== Epic Games =====
  - DOMAIN-SUFFIX,epicgames.com,๐ŸŽฎ Gaming Acceleration
  - DOMAIN-SUFFIX,unrealengine.com,๐ŸŽฎ Gaming Acceleration

  # ===== Riot Games (LOL/Valorant) =====
  - DOMAIN-SUFFIX,riotgames.com,๐ŸŽฎ Gaming Acceleration
  - DOMAIN-SUFFIX,leagueoflegends.com,๐ŸŽฎ Gaming Acceleration
  - DOMAIN-SUFFIX,playvalorant.com,๐ŸŽฎ Gaming Acceleration
  - DOMAIN-SUFFIX,riotcdn.net,๐ŸŽฎ Gaming Acceleration

  # ===== PlayStation Network =====
  - DOMAIN-SUFFIX,playstation.com,๐ŸŽฎ Gaming Acceleration
  - DOMAIN-SUFFIX,playstation.net,๐ŸŽฎ Gaming Acceleration
  - DOMAIN-SUFFIX,sonyentertainmentnetwork.com,๐ŸŽฎ Gaming Acceleration

  # ===== Xbox Live =====
  - DOMAIN-SUFFIX,xbox.com,๐ŸŽฎ Gaming Acceleration
  - DOMAIN-SUFFIX,xboxlive.com,๐ŸŽฎ Gaming Acceleration

  # ===== HoYoverse International Servers =====
  - DOMAIN-SUFFIX,hoyoverse.com,๐ŸŽฎ Gaming Acceleration
  - DOMAIN-SUFFIX,mihoyo.com,DIRECT
  - DOMAIN-SUFFIX,yuanshen.com,DIRECT

  # ===== PUBG =====
  - DOMAIN-SUFFIX,pubg.com,๐ŸŽฎ Gaming Acceleration
  - DOMAIN-SUFFIX,playbattlegrounds.com,๐ŸŽฎ Gaming Acceleration

  # ===== Nintendo =====
  - DOMAIN-SUFFIX,nintendo.com,๐ŸŽฎ Gaming Acceleration
  - DOMAIN-SUFFIX,nintendo.net,๐ŸŽฎ Gaming Acceleration

  # ===== Domestic Games Direct Connection =====
  - DOMAIN-SUFFIX,tencent.com,DIRECT
  - DOMAIN-SUFFIX,qq.com,DIRECT
  - DOMAIN-SUFFIX,netease.com,DIRECT
  - DOMAIN-KEYWORD,163.com,DIRECT

  - MATCH,DIRECT

DNS Optimization

Games are sensitive to DNS resolution speed. Incorrect DNS resolution can connect you to remote servers, adding tens of milliseconds latency.

dns:
  enable: true
  enhanced-mode: fake-ip
  fake-ip-range: 198.18.0.1/16
  fake-ip-filter:
    # Game domains don't use fake-ip (prevent connection issues)
    - "*.battlenet.com"
    - "*.blizzard.com"
    - "*.riotgames.com"
    - "*.leagueoflegends.com"
    - "*.playvalorant.com"
    - "+.stun.*"
  nameserver:
    - https://dns.cloudflare.com/dns-query
    - https://dns.google/dns-query
  nameserver-policy:
    # Domestic games use domestic DNS
    "+.tencent.com": "https://doh.pub/dns-query"
    "+.netease.com": "https://doh.pub/dns-query"
    "+.mihoyo.com": "https://doh.pub/dns-query"
โš ๏ธ
fake-ip-filter is Important

Some games' anti-cheat systems detect connection IP. If using fake-ip, games may detect abnormal IP and disconnect. Add these game domains to fake-ip-filter to ensure real IP usage.

Performance Tuning Tips

1. Lower Tolerance Value

Set url-test node group tolerance to 30ms (default 150ms), making ClashX more aggressive in switching to low-latency nodes:

- name: "๐ŸŽฎ Gaming Acceleration"
  type: url-test
  tolerance: 30  # Switch if latency difference exceeds 30ms
  interval: 120  # Test every 2 minutes

2. TCP Fast Open

Some proxy protocols support TCP Fast Open, reducing handshake latency. Enable in node configuration:

proxies:
  - name: "๐Ÿ‡ฏ๐Ÿ‡ต Tokyo-IPLC"
    type: ss
    server: jp.example.com
    port: 443
    cipher: aes-256-gcm
    password: "your-password"
    tfo: true  # Enable TCP Fast Open

3. Disable Unnecessary Rules

More rules mean longer matching time. For gaming, simplify the rule list, keeping only necessary game domain rules and fallback rules.

Latency Testing Methods

  1. ClashX Built-in Speed Test: Right-click ClashX menu bar icon โ†’ Benchmark, view each node's latency
  2. In-Game Latency: Most games show latency/Ping in settings, enable for real-time monitoring
  3. Terminal Ping Test: ping -c 20 game-server.com to check average latency and packet loss
  4. ClashX Connection Panel: View actual latency and traffic for each connection in Dashboard

Frequently Asked Questions

Q: Can system proxy mode be used for gaming?

A: No. System proxy only proxies TCP traffic, games heavily use UDP. Must enable TUN mode to proxy game traffic.

Q: Do domestic games need to disable proxy?

A: No need to disable. In split routing rules, set domestic game domains (tencent.com, netease.com, mihoyo.com) to DIRECT connection, ClashX will automatically route domestic traffic directly.

Q: Game suddenly disconnects mid-play?

A: Likely caused by automatic node switching changing IP. Solutions: 1) Use manual selection (select) instead of auto-test (url-test); 2) Increase tolerance value; 3) Use fallback group instead of url-test.

Q: Steam download speed slow?

A: Steam downloads use CDN, can configure separate high-bandwidth node for Steam download domains. Or temporarily switch to direct connection during downloads.

Q: Can't connect to Valorant server?

A: Valorant's anti-cheat Vanguard is sensitive to proxy. Ensure: 1) Add Riot domains to fake-ip-filter; 2) Use TUN mode instead of system proxy; 3) Node IP not blocked by Riot.

Q: Which region's nodes are best for gaming?

A: Depends on game server location. Asia servers choose Japan/Hong Kong/Singapore; US servers choose Los Angeles/San Jose; EU servers choose Frankfurt/London. Choose node closest to game server.